AI Insights · Timothy · October 2025
Top 5 Paid Games Performance in Australia Q3 2025
Explore the performance trends of the top 5 paid games on a unified platform in Australia during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of the top 5 paid games on a unified platform in Australia showed varied trends in weekly revenue, downloads, and active users, according to Sensor Tower data.
Minecraft: Dream it, Build it! by Mojang experienced fluctuations in weekly revenue, peaking at about $74K in early July and closing the quarter around $64K. Weekly downloads saw a gradual decline from 4.3K to 3.5K, while active users decreased from 42.8K to 29.7K.
Ninja Kiwi's Bloons TD 6 maintained consistent weekly revenue, averaging around $6K, with downloads slightly declining from 2.4K to 1.8K. Meanwhile, active users dropped from 32K to 27.3K.
Balatro from Playstack Ltd saw a steady decrease in weekly revenue from $5.9K to $4K. Downloads remained stable, averaging around 600, and active users decreased from 9K to 6.4K.
Stardew Valley by ConcernedApe showed modest revenue growth, ending the quarter at $2.7K. Downloads remained around 500-600, with active users slightly increasing from 1.9K to 2.1K.
Finally, Plague Inc. by Ndemic Creations saw a decline in revenue from $2.2K to $1.3K. Downloads decreased from 1.5K to about 1K, while active users fluctuated, peaking at 6.8K before dropping to 4.5K.
For more detailed insights, visit Sensor Tower.